Posts Tagged ‘ narrative

Die By The Pen: World Building

Every Wednesday, Jared Gniewek discusses what feeds his fires as an author of comics, screenplays and radio dramas.

Okay, kids. It’s party time. On Monday, I started digging into the settings of stories. I explained the concept of the “Story Bible” and how it can apply to a work. I referenced Watership Down again. Now I’m going to explain how one would go about building a world…if that’s your sort of thing.

World Building exercises help a writer to more fully envision the setting into which he has plugged his characters (which by now should have been mapped in relation to each other as per Monday’s DBTP). Even if every detail you develop doesn’t make it onto the page, it’s important that you, as a writer, have a holistic world view. Here are three areas which merit special attention. I hope you are able to use them, or at least that they give you a little something to think and expand upon.

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Die by the Pen: Story Bibling on Long Walks

Due to injuries sustained during a month long blogfest, Matt. Murray is currently on the SAC Blog’s disabled list.  He hopes to quickly ascend the ranks of the injured reserves with a fresh onslaught of insights and snarky comments about comics and cartoons.  This week, Jared Gniewek will graciously be delivering a double dose of Die by the Pen…

jmg

As someone who is recently unemployed, it is doubly important for me to adhere to a work ethic regarding my writing. I find that my gentleman’s library can be a touch distracting if I am in the middle of a piece and need to get out of the house to work. I found a coffee shop a mere fifty blocks away. It’s good to get out of the house and the walk keeps the brain gears greased. I find, sometimes, that stories are a very easy thing to come up with on a two and a half mile walk, but what becomes difficult is communicating their setting. I mainly write Horror, and it is very important to maintain setting. A reader has a very hard time accepting that the monsters are real when the characters are floating around an undefined place. One must know the barriers in Horror, so that these may be destroyed by the invading agent.

My latest inspiration is experimenting with world building exercises. It’s important that the characters you work on live in a breathing, vital world. No one lives in a vacuum – not even the most powerful wizard in the universe. Everyone is a part of their community (even an outsider is a reflection of our response to a pre-existing social network). We inhabit physical spaces; so should our characters. The town, country, planet, dimension, etc. should be hatched out at some point. In a lot of cases it won’t matter all that much that the story takes place in Utah or Burbank. But in quite a few stories the environment is so defined that it becomes an entity as strong as the characters themselves, such as in the setting of Tokyo in the works of Yoshihiro Tatsumi or the planets of Apocalypse and New Genesis in the works of Jack Kirby. Or, perhaps most famously, Hill House in the novel by Shirley Jackson.

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Hippasus Gurgles: Math, Sequence, Narrative

On alternating Fridays, Michael Carlisle examines the world “outside” sequential art to find… more sequential art. Expect mathematics, a bit of madness, and a dash of pessimistic optimism.

by Michael Carlisle

Hi. My name is Mike, and currently I’m an academic.

(“Hi, Mike!”)

Some day I hope to get out with a Ph.D.

In mathematics.

Already you’re wondering, why is this guy here?

I want to share an idea with you. What are the sequential arts? These are, in the McCloudian sense,

mccloud_defn

Yes, there’s argument about this definition. However, I’m a mathematician, and so I, like the esteemed Mr. McCloud, like to start with understandable (and general) definitions.

I will now proceed to give a most unmathematical argument.1
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