Die By the Pen: How to Kill a Day

Every Wednesday, Jared Gniewek discusses what feeds his fires as an author of comics, screenplays and radio dramas.

Man oh man, you managed to take care of all of your stuff. Your table is cleared and your significant other is out of town. You just put on your rebellious sunglasses and are about to do a dance to “Raise a Little Hell” in your underpants. But what’s that needle scratching on the record? You’re not sure what to do to kill the day? You’re fresh out of ideas and everything seems boring and stupid! Everything seems boring and stupid? Well, buck up, compadre, ‘cause Uncle Jared’s got some ideas to get you through your day off.

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Alphabet of the Arcane: The Letter D

Justin Maudslien, aka Sub-Human’s Mr. M., explores weird and little known factoids and shares his skewed observations about the world of comics, cartoons and sequential art.

The letter D could stand for many things: “comic book deaths,” “The lost art of 3-D comics,” “The Double D’s of comics,” … but today it stands for the showdown of the two most badass villains in comic book history: Darth Vader and The Demon of Deutschland, the Dork of D-Day, Adolf Hitler.

Most would probably guess the Joker or Dr. Doom, but no. The two most badass villains are Darth Vader and Adolf Hitler. “What!?” you may be screaming, but hear me out.

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Hippasus Gurgles: Towards a Theory of Adaptation Appreciation

On alternating Fridays, Michael Carlisle examines the world “outside” sequential art to find… more sequential art. Expect mathematics, a bit of madness, and a dash of pessimistic optimism.

“I think that adaptation is largely a waste of time in almost any circumstances.” – Alan Moore666

Non-exhaustive list of forms of the mythos known as The Hitchhiker’s Guide to the Galaxy:

  • radio series (1978, 2003)
  • book series (1979-1992)
  • BBC TV miniseries (1981)
  • text-based video game (1984)
  • comics (1993-1996)
  • movie (2005)

Remember the first time you said something to the effect of, “No, they can’t remake [adapt] THAT! I love that!”

If you’re reading this, you probably don’t, since it’s happened so many times you’ve either been worn down, grown accustomed to it, or, possibly, screamed in righteous Fan rage every time.

Part of the notion of “sequential art”, art in sequence, is the idea of a sequence of art. If we consider a piece of art (not necessarily “sequential”) as an individual entity, then a remake or adaptation of that particular work creates (or adds to) a particular sequence of works sharing characters and/or certain other plot elements. This sequence, if it becomes large and/or popular enough, gains its own name: canon19.95.

These two notions2,

  • REMAKE: an art work which heavily shares recognizable plot sequence and elements of a previous work in its medium.
  • ADAPTATION: an art work which heavily shares recognizable plot elements of a previous work in its or another medium, usually with significant stylistic or other changes.

have covered a large share of popular culture over the last 100 years. My
esteemed smurfologist colleague waxed frustrated on this topic recently, in regards to a specific plague of adaptations called the “comic book movie”.

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Strip Search: Fixed Art Comics

On alternating Thursdays, Jennifer M. Babcock reviews and recommends comic strips available in print and on the web.

What are they?

Usually they look like comics that are made with Clip Artwork or have images that are copied and pasted from panel to panel (or both). Here’s one example:

Dinosaur Comics by Ryan North

Dinosaur Comics by Ryan North

Here’s another example:

Red Meat by Max Cannon

Red Meat by Max Cannon

What’s up with this? I thought comics were supposed to be about striking a balance between word AND image.

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Die By The Pen: World Building

Every Wednesday, Jared Gniewek discusses what feeds his fires as an author of comics, screenplays and radio dramas.

Okay, kids. It’s party time. On Monday, I started digging into the settings of stories. I explained the concept of the “Story Bible” and how it can apply to a work. I referenced Watership Down again. Now I’m going to explain how one would go about building a world…if that’s your sort of thing.

World Building exercises help a writer to more fully envision the setting into which he has plugged his characters (which by now should have been mapped in relation to each other as per Monday’s DBTP). Even if every detail you develop doesn’t make it onto the page, it’s important that you, as a writer, have a holistic world view. Here are three areas which merit special attention. I hope you are able to use them, or at least that they give you a little something to think and expand upon.

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